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Old Oct 15, 2006, 09:34 AM // 09:34   #1
Zui
Desert Nomad
 
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Default Nature's Renewal

"Charge!" Sword
Warrior/Mesmer


12+1+3 Swordsmanship
8+1 Tactics
2+1 Strength
10 Inspiration Magic

1. Signet of Humility (Inspiration Magic)
2. Gash (Swordsmanship)
3. Final Thrust (Swordsmanship)
4. Frenzy (Non-Attributed)
5. Flurry (Non-Attributed)
6. "Charge!" [Elite] (Tactics)
7. "Fear Me!" (Tactics)
8. Resurrection Signet (Non-Attributed)



Apply Poison Practiced Stance Ranger
Ranger/Mesmer


12+1+1 Expertise
9+2 Wilderness Survival
9+2 Marksmanship
3 Illusion Magic

1. Apply Poison (Wilderness Survival)
2. Practiced Stance [Elite] (Expertise)
3. Debilitating Shot (Non-Attributed)
4. Seeking Arrows (Marksmanship)
5. Distracting Shot (Expertise)
6. Savage Shot (Marksmanship)
7. Distortion (Illusion Magic)
8. Resurrection Signet (Non-Attributed)



Melandru's Ranger
Ranger/Mesmer


12+1+1 Expertise
9+2 Wilderness Survival
9+2 Marksmanship
3 Illusion Magic

1. Melandru's Arrows [Elite] (Wilderness Survival)
2. Debilitating Shot (Non-Attributed)
3. Seeking Arrows (Marksmanship)
4. Distracting Shot (Expertise)
5. Savage Shot (Marksmanship)
6. Distortion (Illusion Magic)
7. Arcane Mimicry (Non-Attributed)
8. Resurrection Signet (Non-Attributed)



Oath Trapper
Ranger/Mesmer


12+1+3 Expertise
12+3* Wilderness Survival
6 Inspiration Magic

1. Oath Shot [Elite] (Expertise)
2. Whirling Defense (Expertise)
3. Signet of Humility (Inspiration Magic)
4. Dust Trap (Wilderness Survival)
5. Barbed Trap (Wilderness Survival)
6. Nature's Renewal (Wilderness Survival)
7. Leech Signet (Inspiration Magic)
8. Resurrection Signet (Non-Attributed)

Note(*): If you're not comfortable running two Superior runes on this guy, you can run a Major, or even a Minor Wilderness Survival rune. The only reason I'm even suggesting running him with two -HP runes is because this guy is going to be in near-constant Whirling Defense, standing in a Dust Trap, and is on a team with a ton of interrupts, making him practically unspikable.



Blessed Light Monk
Monk/Mesmer


11+1+1(3) Divine Favor
8+1 Healing Prayers
1+1 Protection Prayers
9 Inspiration Magic
8 Illusion Magic

1. Blessed Light [Elite] (Divine Favor)
2. Gift of Health (Healing Prayers)
3. Signet of Devotion (Divine Favor)
4. Inspired Hex (Inspiration Magic)
5. Draw Conditions (Protection Prayers)
6. Power Drain (Inspiration Magic)
7. Leech Signet (Inspiration Magic)
8. Distortion (Illusion Magic)



Blessed Light Monk
Monk/Mesmer


11+1+1(3) Divine Favor
8+1 Healing Prayers
1+1 Protection Prayers
9 Inspiration Magic
8 Illusion Magic

1. Blessed Light [Elite] (Divine Favor)
2. Gift of Health (Healing Prayers)
3. Signet of Devotion (Divine Favor)
4. Deny Hexes (Non-Attributed)
5. Draw Conditions (Protection Prayers)
6. Drain Enchantment (Inspiration Magic)
7. Leech Signet (Inspiration Magic)
8. Distortion (Illusion Magic)



Feedback appreciated.
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Old Oct 15, 2006, 09:44 AM // 09:44   #2
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That sword warrior has some really serious issues. Gash with no way to apply Bleeding is pointless, so add Sever. Sig of Humility won't accomplish much without Inscriptions, so drop that. Flurry is crap, so drop that and get Sprint. Charge is kind of pointless in HA, so something like Bull's Charge might be better. Could go W/E for Shock, or W/N for Plague Touch since you have no draw.

Why does your ranger have Arcane Mimicry? The only elite spell in your build is Blessed Light. I don't see much point to Practiced Stance as the elite on the apply poison guy either.
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Old Oct 15, 2006, 09:57 AM // 09:57   #3
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Profession: Mo/
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I'm guessing the gash is there to cause deep wounds off the bleeding that the melandru's ranger is spreading.
But one thing, FLURRY AND FRENZY on the same warrior? :/
And why charge?
I wouldve picked sprint or rush as a possible stance cancel.

Last edited by Demo Something; Oct 15, 2006 at 09:59 AM // 09:59..
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Old Oct 15, 2006, 10:45 AM // 10:45   #4
Zui
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Profession: Mo/
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Quote:
Originally Posted by Wasteland Squidget
That sword warrior has some really serious issues. Gash with no way to apply Bleeding is pointless, so add Sever. Sig of Humility won't accomplish much without Inscriptions, so drop that. Flurry is crap, so drop that and get Sprint. Charge is kind of pointless in HA, so something like Bull's Charge might be better. Could go W/E for Shock, or W/N for Plague Touch since you have no draw.

Why does your ranger have Arcane Mimicry? The only elite spell in your build is Blessed Light. I don't see much point to Practiced Stance as the elite on the apply poison guy either.
Signet of Humility is there for Altar Matches. It's a very easy way to stop an opposing player with PD from owning Claim Resource, which is the only reason it's in the build; It helps you cap.

No Sever Artery, yup. That's a good point, and it makes me sad that I can't independently inflict Deep Wound, but unfortunately I sacrificed it to fit in the second copy of Signet of Humility, and I really didn't want to drop "Fear Me!" for it instead. I figured I could live without Sever Artery, because there will most likely be Bleeding on *at least* 4 targets constantly due to the Melandru's guy spreading it.

As for Charge, I like it for this guy because you can be in Frenzy and moving 25% faster. Another reason is on maps like Courtyard and Broken Tower, it's nice to get to get to the Altar first. Charge can also be useful to other players that are kiting opposing Warriors, although this is mostly incidental and not intentional.

Flurry for the most part is crap, I agree. It's just in there for a fast recharging cancel stance, and the fact it'll still increase my damage with the IAS part by ~12% is also nice. Plus, it helps the Warrior build adrenaline faster. I'll consider replacing it with Sprint or Hex Breaker, though, and see which one runs smoother.

I'll consider going W/E for Shock, but I'll loose Signet of Humility in doing so, so I'm not sure. As for W/N with Plauge Touch, the build doesn't have any off-monk Draws, but it has a Draw on each of the Monks. Not exactly optimal, but it's pretty hard to fit Draw Conditions on anyone else, and I don't think it will be a huge issue to keep people clean.

Arcane Mimicry works on all Elite Skills. I seem to remember running a Lascerate build back in old toumbs with it. I also once goofed off with an Equinox build in Team Arenas, although the build sucked. Plus it doesn't say "Spell" in its descrpition like Arcane Echo does, it says "Skill". The idea behind it was since I couldn't really fit a guy with PD, and I couldn't get Bleeding spread well without Melandru's Arrows, hence no Practiced Stance on him, that I'd just Arcane Mimicry Practiced Stance off of the other Ranger. There'd be some downtime, of course(due to Energy, mostly), but since the build has 3 copies of Leech Signet, and the fact that the third team is probably going to have a guy stuck on team #2s hero(or vice versa), I don't see that as a huge issue. Plus it's not like he's sacrificing much functionality on non-altar maps by bringing it.
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Old Oct 15, 2006, 01:04 PM // 13:04   #5
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Flurry and frenzy o,o and no sever artery, but he has gash lol.. and the melandrus without serpents ftw.
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Old Oct 15, 2006, 04:40 PM // 16:40   #6
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The build is tried and true, only thing weird is that sword Warrior.

Quote:
Originally Posted by no1 승리를 위해
Flurry and frenzy o,o and no sever artery, but he has gash lol.. and the melandrus without serpents ftw.
Why would you want serpents on a melandrus?
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Old Oct 15, 2006, 05:09 PM // 17:09   #7
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To spam Debil Shot *pew pew (Serpents) pwepewpewpew pew pew*
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Old Oct 15, 2006, 05:39 PM // 17:39   #8
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Quote:
Why would you want serpents on a melandrus?
faster seeking
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Old Oct 15, 2006, 08:44 PM // 20:44   #9
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Not sure why he has flurry AND frenzy, I can understand why you have gash in there. However, I don't really like the way you have it there with no way to apply bleeding outside of your melandrus.
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Old Oct 15, 2006, 09:35 PM // 21:35   #10
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Quote:
Originally Posted by ~Vanilla~
To spam Debil Shot *pew pew (Serpents) pwepewpewpew pew pew*
I fell out of my chair laughing at that

Anyway, I say drop the war for a shovesin.
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Old Oct 16, 2006, 09:34 AM // 09:34   #11
Zui
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Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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I'm thinking about replacing the Charge Sword with the following Assassin:

Shove Assassin
Assassin/Warrior


11+1+2 Dagger Mastery
11+2 Critical Strikes
8 Tactics

1. Shove [Elite] (Tactics)
2. Falling Spider (Dagger Mastery)
3. Twisting Fangs (Critical Strikes)
4. Disrupting Stab (Dagger Mastery)
5. Fox Fangs (Dagger Mastery)
6. Horns of the Ox (Dagger Mastery)
7. "Fear Me!" (Tactics)
8. Resurrection Signet (Non-Atributed)


The big issue I see with running this guy instead is you won't have anyone with a run speed buff. =/ You also have the Shove disabling "Fear Me!" but you can still get it in twice every 20s(~18 energy per minute denied per person effected), and that's assuming you use Shove on recharge every time.


If I run this guy, I plan to replace Leech Signet on the second Blessed Light with Signet of Humility. You'll loose the interrupt on this guy for the Ghostly, but Shove should make up for it.


Again, feedback is appreciated. I just can't seem to find a great fit for that first spot.




---

Edit:

Perhaps a guy like

Dragon Slash Sword
Warrior/Elementalist


12+1+3 Swordsmanship
12+1 Tactics
3+1 Strength

1. Shock (Air Magic)
2. Sever Artery (Swordsmanship)
3. Gash (Swordsmanship)
4. Dragon Slash [Elite] (Swordsmanship)
5. Sprint (Strength)
6. Frenzy (Non-Attributed)
7. "Fear Me!" (Tactics)
8. Resurrection Signet (Non-Attributed)

Last edited by Zui; Oct 16, 2006 at 10:51 AM // 10:51..
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Old Oct 16, 2006, 02:16 PM // 14:16   #12
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I think the dragon slash would be a better fit than your original war, and better than the shove win.

I would never use your original war tbh, I understand the cancel stance and all but rush > flurry in that case. You have a speed buff in charge already, having charge and rush lets you basically have a speed buff all game during relic runs.
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Old Oct 16, 2006, 04:13 PM // 16:13   #13
Xiz
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Final Thrust = No adrenal.

No adrenal = No Rush.
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